Pixelate effect
Applies a pixelated effect, making display objects appear 'blocky'.
![]()
The Size property sets how many screen pixels are grouped into each visible block: the larger the size, the coarser and more "blocky" the result.
Note
For pixel-perfect or 8-bitgames, you can change the Scale mode options in your game properties instead of using this effect.
Reference
All effects are listed in the effects reference page.